Dec 09, 2008, 10:33 PM // 22:33
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#61
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Poland
Guild: Architects of Forgotten Truths [AoFT]
Profession: W/Mo
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Judging by the current state of the game and looking back at the changes that Anet has made to GW, I'd say they made a good decision to carry on to GW2.
With the introduction of Nightfall, GW changed from a CORPG to a solo RPG.
Why go pug or team up with guildies when you can get a gimmick build off pvxwiki, load it on your heroes and go start owning PvE?
When GW first came out, I was psyched that there exists an MMO (yea it's not a real MMO but back then I thought it was a true MMO) that has no monthly fee and that you can team up with other players and have fun together. Back then I have enjoyed every second of it.
Now it's just boring. Why am I bored? Maybe because GW is 3+ years old? No, not quite. I'd say that Anet has made many bad decisions that took away the fun of the game.
GW was supposed to be skill > time but with every chapter, they abandoned that idea and ironically did the opposite. It seems that Anet has lost track of what the game should look like.
GW2 is a chance to start off fresh and get back to the roots, to make it as memorable and glorious as GW in 2005.
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Dec 09, 2008, 10:35 PM // 22:35
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#62
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
I don't like 'ors' I like 'ands'.
Choosing sucks bad.
So I want both.
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Nice! both are good!
A new start will be good anyway , seriously its not like you can't still play the original. Guild wars 2 is a new game and we're all be learnign together is what will be great. Its not necessarily a bad thing.
Besides if you remember, one of the main reasons for GW2 was it allowed for new things to be done, things that either wouldn't have worked or just didnt fit in with the style of the game.
Last edited by BenjZee; Dec 09, 2008 at 10:37 PM // 22:37..
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Dec 09, 2008, 10:39 PM // 22:39
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#63
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Azazel The Assassin
What I want is tying up the loose ends in storylines.
. However, there are too many things left undone in GW1 with the lore and storyline.
And it is the loose ends that really bug me.
I personally would prefer Utopia then Eye of the North, and some slowly added extra content (Sorrow's Furnace sized updates) that slowly finish up any loose ends that should be closed before going into a brand new enemy - the Ancient Dragons.
Just for reference, some loose ends of GW1's time (wish some GW1-GW2 timeframe):
-What happens with Dhuum
-What happens with Menzies
-What happens with Kormir and the Realm of Torment (does it actually become the Redeemed Realm? Does it stay as a prison? etc)
-What happens with Lazarus the Dire
-Who is the Mysterious Stranger who ordered R.O.X., N.O.X., and P.O.X.
-Do the Tengu survive Usoku's assimilation and anniliation?
-Is Varesh Ossa truly dead? Or is she now a spirit in the Realm of Torment?
-Who is Dragrimmar and Kathandrax (known to be possible old Dwarves, but are they of importance?)
And there are some I'm forgetting I'm sure.
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It's garbage thoughts like these that begot Nightfall and Factions.
A "Hey, these monsters should be epic!"
B "But they'll annihilate the players!"
A "That's ok, we'll make insane skills that can contend with broken monster skills!"
B "Obaby, can we make assassins like ninjas and shit?"
A "Yeah, they can teleport in like ninjas and kill someone then teleport out!"
B "Awesome!"
A "Yeah."
B "This might hurt PvP balance."
A "Who gives a shit?"
B "O ok"
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Dec 09, 2008, 10:42 PM // 22:42
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#64
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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does make me wonder how campaigns will be handled with gw2.
gw1 eventually collapsed under its own bloat. continually adding more landmass, skills and professions is not the way to go. hopefully its design has a little foresight which doesnt end with a product of limited shelf life
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Dec 09, 2008, 10:46 PM // 22:46
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#65
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Krytan Explorer
Join Date: Mar 2008
Location: America
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I'd prefer a new game to an expansion
main reason being, the players are being spread too thinly as it is. a new expansion would draw less newcomers than a new game i think. plus, a fresh start is a chance for them to update graphics, gameplay, and anything they feel was a mistake from the first.
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Dec 10, 2008, 04:47 AM // 04:47
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#66
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Krytan Explorer
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Fix the existing game before you make another bad one.
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Dec 10, 2008, 05:03 AM // 05:03
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#67
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by wetsparks
The problem with balancing Guild Wars is that there are 1319 skills. I don't know how many different character and team builds you can make with that, but it is a lot. And no matter what they do, someone, somewhere will find a new super powered build of the month. So balancing Guild Wars is so incredibly impossible is one reason they decided to make Guild Wars 2. Not to mention every time they added an expansion, they would be adding new skills and maybe new classes, so all they would be doing is making an impossible task even harder. So I would definitely prefer Guild Wars 2.
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balancing doesnt require a dedicated team of programmers and designers
personally i'd like to see gw1 balanced while gw2 is being developed
and im not aksin for perfect balance
jus a better job than wutever izzy thinks or calls wutever he is doin
imo quite a bit of the playerbase is able to generate lots of credible input in terms of skill balance
thats a lot of the workload done...and at no expense...
anet should consider that
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Dec 10, 2008, 06:23 AM // 06:23
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#68
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Frost Gate Guardian
Join Date: Aug 2007
Profession: A/
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w/e they're doing, for the love of all things holy I hope gw2 supports mac. my next system's probably gonna be a mac due to various reasons, and I'm too lazy and computer illiterate to do things like bootcamp and whatnot.
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Dec 10, 2008, 07:00 AM // 07:00
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#69
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by valcion
I'm too lazy and computer illiterate to do things like bootcamp and whatnot.
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mac os x makes bootcamp very simple
i can only assume it will get easier in future macs
(and no...gw2 prolly wont support mac)
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Dec 10, 2008, 07:26 AM // 07:26
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#70
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Bad Romance
Join Date: May 2006
Location: Aussie Trolling Crew HQ - Grand Matron
Profession: Mo/
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As much as I enjoy Guildwars, I am looking forward to GW2. The potential to start afresh after they've learnt from their mistakes with nightfall/eotn etc. (Yes I am a optimist and I choose to believe they have learnt!)
Well, here's hoping.
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Dec 10, 2008, 05:17 PM // 17:17
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#71
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by Darmikau
... a second Guild Wars was basically inevitable, but I think we could have gotten one or two more campaigns out before the formula would have had to been changed. Even if it meant waiting more than a year between campaigns, I would have preferred that over GW2.
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First of all, you don't know when NCsoft decided to go with GW2 instead of more campaigns. (You know when they announced it, but not when they decided.) So, basically, you may have already gotten 1 or 2 campaigns - Factions & Nightfall - Nightfall for sure came out after GW2 was already decided. Also, EotN.
Secondly - it's hard to say which one would be preferable until you actually see GW2. It's equally possible that, after GW2 comes out, you'll be posting on here about how glad you are that they stopped GW1 and concentrated on GW2. It's also possible that you'll really wish they had done more GW1 campaigns. But, we won't know until GW2 beta.
Quote:
Originally Posted by Snaek
(and no...gw2 probably wont support mac)
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I agree, sort of. Many people confuse "Mac" with "OS X" - new Macs can run Windows natively, either alone or with Bootcamp, and there are other options such as Crossover Games and Fusion. There is really no economical reason for NCsoft to do a version of GW for OSX when any Mac user can run the Windows version.
Last edited by Quaker; Dec 10, 2008 at 05:29 PM // 17:29..
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Dec 10, 2008, 06:05 PM // 18:05
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#72
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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Just some new guildhalls, a couple of new maps for HA (and revert it back to old koth) and some serious skill balancing and i think i could keep playing this game till GW2
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Dec 11, 2008, 11:38 AM // 11:38
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#73
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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I'm going to go out on a limb here and say that if ArenaNet thought that to keep moving ahead they needed to create a sequel, there was probably a reason for that. New chapters might have needed to be either much of the same or horribly game-breaking.
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Dec 11, 2008, 01:20 PM // 13:20
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#74
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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NO thanks. I would rather have Anet start a new game from from scratch and learn from their "mistakes" than continue on GW1. Not to say that 1 was/is bad. But it gets old after a while.
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Dec 11, 2008, 07:18 PM // 19:18
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#75
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Desert Nomad
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Quote:
Originally Posted by SirSausage
Judging by the current state of the game and looking back at the changes that Anet has made to GW, I'd say they made a good decision to carry on to GW2.
With the introduction of Nightfall, GW changed from a CORPG to a solo RPG.
Why go pug or team up with guildies when you can get a gimmick build off pvxwiki, load it on your heroes and go start owning PvE?
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pve has been solo for a long time. It was easier to find groups because pugs were bigger and didn't have to wait around for that one monk or that one ele when they could add a hero, but people would just head out with henchman when there were no heroes.
Quote:
When GW first came out, I was psyched that there exists an MMO (yea it's not a real MMO but back then I thought it was a true MMO) that has no monthly fee and that you can team up with other players and have fun together. Back then I have enjoyed every second of it.
Now it's just boring. Why am I bored? Maybe because GW is 3+ years old? No, not quite. I'd say that Anet has made many bad decisions that took away the fun of the game.
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I would say Arena Net has made a lot of good decisions and in the hundreds and hundreds of decisions they have made they are bound to make some bad ones. Some they have been able to fix, other would have been much harder. And do you honestly believe that you have changed less in the past three years that would make this game less appealing than the game has changed?
Quote:
GW was supposed to be skill > time but with every chapter, they abandoned that idea and ironically did the opposite. It seems that Anet has lost track of what the game should look like.
GW2 is a chance to start off fresh and get back to the roots, to make it as memorable and glorious as GW in 2005.
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Skill over time is for pvp since that was originally what the game was centered around. Pve was just there for fun, and then they realized that most of their money was being generated by people playing just pve. Skill over time still applies to pvp, they just don't give it the focus of the game anymore.
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Dec 12, 2008, 06:44 AM // 06:44
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#76
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Shadows of the Dragon
Profession: W/N
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Quote:
Originally Posted by credit
No thanks.
Reason: balance.
Edit: I'd rather see more elite areas/armor/weapons added than entire new campaigns.
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Because there's nothing new like new campains, people have gotten bored with gw & quit it all together. Armor, & weapons will only hold someones interest for about 10 seconds, & elite areas will be farmed to death & people will be bored again after about a month.
almost all my friends in gw have moved on because all we get is new heroes that we don't care about, or some other meaningless thing that will only interest us once.
And before someone says, just come back when gw2 comes out. most of us are really thinking about not getting GW2 because of the way GW1 is being totally screwed up by people that obviously don't give a crap about the games well being anymore.
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Dec 12, 2008, 08:09 PM // 20:09
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#77
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Academy Page
Join Date: Nov 2008
Location: Illinois
Guild: Necropolis Warlords
Profession: R/Mo
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I've only been playing for over a year, so I still find fun the game but I do easily get bored with it's linear gameplay. I really hope GW2 feels more like a good RPG.
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Dec 12, 2008, 11:29 PM // 23:29
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#78
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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Guild Wars sucks pretty hard now. I find myself playing Counter-Strike more and more. For the last year or so, with every update it has gotten less fun....then a month ago I get a temp ban for the name "Poo Chunkin Monkey", the only character I ever played on anymore. Those few days really killed it for me. I may have played maybe a total of an hour since then.
Guild Wars 2? Give me a break, they haven't learned anything. I bought it because I have a job and work for a living.......not only am I not willing to pay $15 a month for a game I already own, but I don't want to be heavily disadvantaged for having a job that keeps me from dedicating 40+ hours a week at it like most of the kids that play.
Now they're possibly doing away with the level cap and judging by what they've done to GW1, want to turn it into a grind-a-thon just like all the other MMORPGs. GW2 is going to fail like it's 2008.
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Dec 12, 2008, 11:31 PM // 23:31
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#79
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Desert Nomad
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bring on the gw2 imo.
campaigns break gw and gw with an updated engine and a fresh start sounds good to me.
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Dec 13, 2008, 08:29 PM // 20:29
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#80
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Balance or no balance I certainly would have liked to have seen at least one more expansion before GW2. Just something to keep me occupied more than anything...
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